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1. Go along the platform, and head up the stairs. The office on the left contains sellable Breach Software.
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2. A level 1 door behind you in the previous shot needs careful hacking (no downloads) to avoid being spotted, but yields a biocell and a pocket secretary with the code 2411.
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3. Of note, any time you head through the "Naturals" gate at any of the subway stations, you’ll be asked to present papers. Just the game’s little joke. Be a good Aug and use the red channel…​
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4. You come out here at the Western side of the city.
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5. Right nearby is the Magic Shop belonging to Liborio. May as well head in.
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6. Talk to Liborio to see if he can help.
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7. Almost opposite is 33 Hlavni Apartments which is also on your list of things to do on the "Neon Nights" quest. Tubehouse isn’t on the list but looks interesting. The vendor in Tubehouse will sell you biocells if you press him.
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8. A level 2 PC downstairs in Tubehouse can be hacked for 160 credits and an email revealing a door code. There is Breach Software on one of the sofas. This vent behind a speaker box yields a 200 XP bonus and leads to Liborio’s basement.
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9. Hunt around for goodies including some Neuropozyne and a pocket secretary from Richard the Great. Exit by moving the crate if you have the augs for it, and find a credit chip in the room next door (also accessible via a vent just outside the nearby Metro station), then head out through the shop (Liborio doesn’t seem to mind). Or go back the way you came.
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10. Next the apartments across the street. Apartment 202 has a level 2 door but no downloads. You’ll need to hack the home security system on the laptop (level 1, 200c) really quick to avoid the cops turning up. Managing it before the computer has "scanned" you proves you’re an authorised person - or even John Dubnyk, the apartment’s occupant. Read the emails, and use the home system to open wall panels.
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11. The wall panel you opened is easily missed. Raid it for credits.
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12. Hunt the apartment for more clues. This pocket secretary from Katarina Wenzel…​
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13. ...leads you to your next stop for this mission. A rave.
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14. Head upstairs and find the body of Ilona Elek (?) alluded to in one of the emails. The smart home system reminds you to "get rid of that". Right. Search it for another pocket secretary with a warning about the drug Neon.
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15. Before leaving, log back onto the Smart Home on the PC and hire the cleaning service.
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16. A vent here leads to a neighgbouring apartment (#203), but it’s more fun to hack front doors! Leave it for now, there’s plenty of opportunity. Instead head upstairs to another dodgy vendor - Mikael - who will pay higher prices for weapons and ammo you want to get rid of. Keep your alcohol for Tars in Zelen apartments if you have room for it. A pocket secretary in the Mikael’s bedroom has the code 4227 for a storage unit.
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17. The storage units downstairs are both level 2 hacks. The left hand one (no downloads, but you can get the code 2913 here. ) contains a pocket secretary with the code 6864 to apartment 201. It doesn’t matter which way round you do them: either hack the apartment and use the code found there, or hack the locker and use that code on the apartment.
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18. On the right hacking gets you 100credits and 55XP (the code is 4227 for 125XP) is a weapons case and a vent worth 200 explorer bonus XP. It brings you out in a secret room behind Mikael’s bathroom.
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19. Raid the weapons cabinet and case, but don’t use the door - go back through the vent to avoid getting shot at.
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20. It really is time to do some work. Head North up the street to the fronting company of TF29. Instead of going through the front door, however, head over this gate on the left.
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21. The unit on the left is level 4 but has no downloads. You can get the code here for the 100XP reward. Inside is a laser-sight hidden behind some boxes inside another box, and other minor goodies. The right storage unit is a level 2 (90c) with code 5053 - 125XP for using the code.
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22. In the right hand side, hidden behind this rock is a pocket secretary.
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23. It has the code 3608 for a safe in an apartment belonging to Madame Photographe.
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24. In the left storage unit is this code for a box in the Palisade bank.
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25. Jump onto the open door and onto the roof beyond for an EBook. It leads to the terrace of Rosie’s garden - go downstairs for another eBook, but come back to this roof.
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26. Enter the appartment opposite. Don’t miss the biocell by the bed. A level 1 PC (75c) confirming this has Mme Photographe’s apartment, has some background emails (including one from BDC - Beth Du Clare?) and a level 5 safe (105XP, 150c) with the code 3608 (again 125XP for using the code, but no hacking bonus). You can hack it for XP and credits if you have the skillz.
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27. Inside, a confidential medical report, which seems to be about you, credits and Breach Software.
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28. Enter the vent shown on the left here behind the bin.
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29. Climb up here. There’s a breakable vent shown here too, but I prefer to use the front entrance this first time.
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30. Your reward.
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31. Head back to the front of the shop and talk to Marcie, then head out the back.
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32. There’s the other side of that breakable vent. The opposite door leads to a small courtyard.
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33. Go through the door straight ahead, and you’ll receive a story item - an access card. Use the picture and the card to go to TF29.
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34. Alex contacts you to remind you about the whisper chip as you descend.
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35. Head up the stairs for a cutscene with Aria. You receive an access card for the shooting range, and a new Point of Interest to use it.
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36. Here’s the NSN server room where you need to plant the Whisper chip, but you don’t have a keycard to get into the room.
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37. The pocket secretary on the table indicates it might be lost somewhere. But that observation vent looks suspicious. Maybe there’s another way in.
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38. A bit of hunting around reveals a vent which yields a 200 explorer bonus. If you prefer finding passwords with detective work instead of hacking, you might prefer an alternate route.
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39. Unless you have the right augs, you can clamber over the piping on the left to reach the breaker box at the end. Remember that you’re on a secret mission to install unauthorised hardware on the NSN servers, so being seen by that camera outside might not be a good idea.
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40. Through another vent next to the breaker box brings you here. Hunt around for some hacking software. Hack the level 1 PC for 125XP and a security related email, or get the code here for 325XP.
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41. The door is level 2 (the code is available on one of the Cyber Security PCs - 7734 for more XP) and provides overclock software, or you can climb up above the vent you came in by to this hatch.
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42. Plant the bug, and listen to Alex getting excited about the fact the NSN is in use. Miller leaves and curtly calls you in. Ooops.
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43. For an extra 200XP explorer bonus, use this vent.
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44. It comes out here - would have been a less dangerous way in! Go into the Director’s office and face the music with Miller.
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45. Turns out you were unobserved planting the whisper chip after all, and Miller’s just antsy about other things. Choosing either path at the conversation junction leads to the same result - you have a new mission to visit Růžička Station. Read an eBook on Miller’s desk.
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46. Leave Miller’s office and go next door to counter-terrorism. If you managed to keep Arun Singh alive at the end of the Dubai mission, he’ll be in here. Chat to him for some background, then head into Macready’s office for a friendly chat. Find another eBook nearby.
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47. Hack his PC (for 155c - or use the password SHARP007 for 150XP) before speaking to him, because he’ll sit at his desk afterward. If you "Focus" during the conversation you’ll get a better response from him.
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48. Singh will continue to try and attract your attention due to some bug in the game. Your PC is here in this cozy corner - no swanky office for you this time, new boy! Log on for some reminders to use the shooting range and other things.
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49. You can hack the PCs without getting fired - or fired upon! - as long as they’re not in use. This one on the right is worth 50c and 180XP for a level 2 hack. Another level 1 PC in the same area has a stop worm and reveal software.
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50. This one in the next area outside Vince Black’s office has a storage unit code 6354.
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51. You can ask Brian about items on the board and he’ll reply in great detail.
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52. A pocket secretary behind Brian reveals the doorcode 3874 to a storage unit.
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53. This one has a password FrakkingUpTheA for Ethan King’s PC
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54. Here is Ethan’s PC. It’s a level 2 hack for 55XP, better to use the password for 75XP. It has a password messier43 for a security hub and code 3998 for keypad.
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55. This PC has the storage unit code 6354 also available here.
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56. It also has the door code 7734 for the NSN
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57. As you approach, Peter Chang tries to get your attention. Talk to him to learn about a hacker and a new side mission.
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58. Head down the stairs and crawl under here to find another vent. Go through for a 200 explorer bonus.
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59. Inside is the NSN keycard and a level 1 PC (no downloads) with passwords for Peter Chang Aphasia5689, Duncan Macready Sharp007 (of course!) and Vince Black Origami1970. Go back out of the vent if you want the XP and Stop worm from hacking the door.
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60. Hack the IT support PC (level 1) for Nuke software and the code JJKPOXZ774 for the NSN computer.
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61. The PC also has the door code 5545 for this level 1 door (100XP and a stop worm for hacking, 200XP for using the code).
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62. The PC in the briefing room has the code NMKKHJ223 for the holding area
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63. A pocket secretary nearby has the code 2469 to a nearby storage locker.
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64. The security hub PC in the security office for the holding cells has a good yield of 155XP, datascan and stop worm software, or you can use the password NMKKHJ223 for 300XP. You can open the door to the NSN server room here, as well as one of the holding cells. The turret control is for the one over the front entrance. What you can’t do is disable the camera covering the entrance to the NSN server room..
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65. I didn’t find the prisoner downstairs to be very good company! There’s an eBook on a chair outside the cells.
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66. The level 1 PC (no downloads - using the password Neuropozyne is worth 100XP) in the infirmary has some background on the new psychologist Delara Auzenne.
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67. Also this medical box with a Praxis kit.
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68. The level 3 door yields a stop worm. Inside there are minor goodies, including this pocket secretary with the infirmary code 4822…​which also happens to be the code to the nearby safe (a level 2 hack for 100XP and 75c, 50XP for using the code).
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69. Inside the safe is real treasure - a Triangle Code.
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70. If you go up this hatch in the ceiling, an alternative way of getting in is revealed.
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71. Neither the toilets nor the breakout/kitchen area yield anything of interest. Continue on round to Forensics.
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72. The level 2 PC (no downloads) reveals a nascent novel writer. The level 3 safe can be hacked for Nuke software and 30c, and contains Breach Software.
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73. Don’t miss the EBook on the shelf…​I think I can see what the publisher email meant.
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74. Now onto the psychiatrist’s office. Her level 5 PC needs me to upgrade both hacking level and stealth, but gets me 175XP and 150c. It has an email on it with the password for the PC. Not much use to you if you’ve just hacked it!
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75. Have some fun reading other peoples' emails on the main floor, then go and talk with Aria again. After you’re finished, swipe your access card next to the door of the shooting range.
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76. These lockers don’t contain much, but a game bug whereby exiting from the shooting range after you’ve completed it causes a crash…​unless you offload your inventory before you go in. Nice pile of stuff! Actually, just dumping pistols and combat rifles, plus their ammo, is enough.
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77. Aria takes you through your paces over the intercom. Do the whole thing to unlock two Points of Interest. Don’t miss the EBook…​and remember to clean up your mess when you leave.
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78. One more PC you can hack is Aria’s in the room behind here. It’s a level 2 yielding Nuke software and 100c, and the password to the infirmary pc. The password can be guessed from a poster on the wall, but the XP reward isn’t much.
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79. It also contains the code 2023 to the safe which is a level 4 hack for 175credits and 120XP (plus XP bonuses) - or 150XP for using the code. The safe itself contains a variety of grenades including some precious EMP ones.
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80. The locked weapons cabinet is a tough level 5 hack and has a stun gun, sniper rifle and some ammo. I save my hacking software for elsewhere. Look in the unlocked weapons cabinet weapon too before you leave.
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81. You’ve been given plenty of work to do, so it’s time to head out.

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