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1. Alex informs you the whisper chip is working, but needs a software fix as you head up the lift. Stop and chat with Marcie before heading outside.
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2. First we’ll see if there are leads to the hacker at 33 Hlavní apartments.
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3. I head up to Mikael at #301 to offload unwanted ammo, then to apartment 302 to investigate the hacker. The level 2 door gets me 50c.
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4. It looks pretty deserted. Hack the level 1 PC for 125c (you can get the code 1977 here but it only nets you 35XP) and chat with 'K' on the messenger. If you stall, then question, you’ll get a clue for what to do next: the sewers in Dávný District, and the code 5431.
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5. Hunt around for hacking software. Don’t miss this EMP grenade.
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6. This vent in the bathroom is an alternate way into Mikael’s bathroom. Not much reason to go there.
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7. This pocket secretary just inside the front door contains the code 1977, might be a password or doorcode.
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8. Head back to apartment #202 to discover it really has been cleaned up!
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9. Look upstairs and instead of a corpse, there’s this carefully placed swan.
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10. "Use" the swan to discover this card.
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11. Time to head out. I resist the temptation to hack into other apartments for now - plenty of time for that. Instead I head through this arch.
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12. These two lockers are under the watchful eye of a cop, so hacking will get you shot. For the record, the left is a level 3, the right is a level 5 with the code 2469. It doesn’t contain much of interest, by the way.
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13. As I pass this shop, someone attracts my attention (multi tools, hacking software).
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14. I go in and speak with Costache, who will purchase any breach software I have. Costache pays better than anyone for hacking software and hardware tidbits (like Stem processor chips). He’ll get annoyed if you try to hack the back door, by the way.
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15. Perhaps it’s a good time to register those faked documents for Irena and Edward. I head on down and left to the entrance to Monument station. The registration office is up the side, and it’s hostile territory - a big hint to find a different way in! (You can go in and use the code 6788 on the door for 150XP, or hack the door at level 5 for 200c).
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16. Sure enough, that looks like a promising hatch, at the rear of the building.
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17. You come out here. You can get down and hack that level 1 PC (no downloads) without the camera seeing you.
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18. Switch off the cameras, and activate the permit station.
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19. You only get to validate one permit after all…​I choose to let Edward past the checkpoints and leave Irenka to her fate…​The office down the hall has some ammo, but it’s probably not worth the effort. Leave the way you came.
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20. As I exit I notice there’s an apartment which can be entered opposite. All work and no play…​it’s possible to climb up from the right and over, or you can remote hack the ladder just visible here on the right.
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21. For what it’s worth, here’s my current augmentation load out. I’m saving the 2 praxis for when I need them, and I haven’t had any problems running 'overclocked'. Yet.
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22. At the apartment (you get a 400XP trailblazer bonus for getting there), looks like something bad has happened. Search the body for Neuropozyne and credits. Hunt around for various goodies. The PC needs to be switched on with the power breaker. It reveals the owner as Gerard Romero with emails from Jonas Kolinsky and Paulina.
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23. It references a sewer in the Poor district and a door code: 6122. It’s for the sewer door we saw earlier, revealing more details about that pocket secretary found nearby. Since I don’t have the Icarus Landing upgrade, I have to climb down the way I came in.
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24. I’m pretty near to the location of the Neon drug side quest, so maybe it’s a good time to check out the rave. Check next door in the Autodily first for an eBook.
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25. I head West towards Ludwig’s Courtyard. Another apartment looks promising. Another 400XP trailblazer bonus. Enro Gozeyn’s level 1 pc (115c) inside reveals a door code to Hemingway’s Fine Spirits (9410) and the password FURVENT6 to the store’s PC. It looks like sour grapes, reading the mail from Alme Capys!
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26. The entrance to the rave is down an alley to the West.
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27. The front door needs a keycard. If you didn’t get the card, access the vent further left. It requires heavy lifting, break through walls, and protection from EMP energy, which I don’t have (I blew all my Praxis on hacking sk1llz), so I use my access card.
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28. Head round to left to soak up the vibes and the jibes. You’re not really welcome here.
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29. Double back and along this short corridor to hack the level 1 door for Nuke software and 50c. Further along on the left is a vent where you’d have come out if you used the alternate entrance.
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30. Inside the room is this sorry tableau. The Swan again! Search the body for a pocket secretary from Mina Majerová explaining the body in the apartment at 33 Hlavní, and directing you to another apartment complex near Pilgrim station to find out more about the "cleaning service" and the swan. This must me Darko Synek, then.
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31. I head back outside a little sickened. While I’m here I’ll head down to the sewers using the manhole cover here.
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32. I come out into a gas filled room. The Smart vision reveals the valve needed to switch it off, but can I get there before dying? If I use a hypostim to increase my health temporarily I can.
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33. The lower entrance goes back to Monument Station. The upper one is where we’re headed.
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34. You pass this generator on the way. Enabling it electrifies the ground around it so be careful.
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35. A little further on, this intriguing room. We’ll have to come back sometime.
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36. And another gas filled room. I’ve hacked the door for kicks (and a stop worm - the code is found here, but only gets you a measly 25XP), and once again painkillers help me to get to the body and retrieve a pocket secretary with the code 4863. Search the bodies for credits and a biocell before leaving the way you came.
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37. I keep heading North and West (no choices) until I get to here. The ladder on the left is presumably the entrance that was marked on my map, but ahead is Otar Botkoveli’s underground casino.
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38. I have choices around entering here, including this grate, but I just want to chat with Otar, so no point trespassing first. Don’t miss the credits in the entrance foyer.
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39. Listen to Otar talking about respect and straight talk being paramount with Vano Shetekauri after you enter. If you’re straight with him, you’ll find him forthcoming.
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40. If you’re successful with Otar, he’ll give you the calibrator. Head up the stairs to this room to find it. Near the sofa on the far left here is an eBook.
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41. Hunt around Otar’s office for stuff including this pocket secretary containing a door code 1368 which may or may not still be valid! Note that Otar’s henchmen are like Police Officers - if they catch you hacking stuff they’ll open fire, so not much time for niceties. Likewise they’ll turn hostile if they spot unconscious colleagues so be careful.
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42. The calibrator is on the desk. If you failed to negotiate with Botkoveli, and decide to sneak in and steal the calibrator, it’ll be in the safe instead. Otar’s PC is a level 1 hack (100XP) and has the code 6446 for a storage door.
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43. The safe is a level 1 (140c) but you can get the code 4863 here for more XP - 175. It just contains ammo.
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44. This security computer is a level 2 hack yielding 100XP and 250c (with password OTARMINATOR for less XP) and allows you to take out a couple of security cameras. Find some Breach Software near the console.
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45. There’s a vent behind the desk with the security computer on it. The duct has a Triangle Code, and leads here. Note, this is still hostile territory! A ladder behind this point of view leads to a door upstairs and reveals an alternative entrance past a camera and a couple of henchmen.
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46. Head back upstairs one way or another, and go past the snooker table and under the pipes to this room with hacking software and a combat rifle. These are handy even if you’re playing pacifist for destroying drones, and they are more powerful than machine pistols, and more plentiful. The weakened wall leads into Otar’s office.
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47. Head downstairs to this arch. Inside is a biocell behind some beer crates. The passageway leads to a locked door (I want to hack it from the other side as I leave), but there’s a crawl-space just visible which leads to a medical crate and the hackable door (level1, no downloads) to the hostile area we saw earlier.
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48. A pocket secretary behind the bar has the code to the security hub.
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49. When you’re satisfied you’ve nabbed everything you can carry, head out the way you came in, but bear left and hack this level 1 door for its stealth software (it leads to the crawl-space seen earlier.
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50. Head up the ladder just outside the entrance.
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51. You come to a small courtyard with 2 level 2 storage units. The right hand one is level 2 for 190c, has code 6446 (just 50XP) and contains a load of booze and some ammo.
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52. The left hand unit (level 2, no downloads) has a variety of hacking software, including some Breach Software, and this button which reveals a secret passage to Costache’s shop. He doesn’t mind if you use this shortcut, especially if you’ve got stuff you want to sell to him.
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53. Return to the storage unit and climb on the arch for an explorer bonus.
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54. Turn right up the street back to Palisade station, and here we find another apartment to raid for a 100XP explorer bonus, a stun gun, biocell and painkillers. The emails on the level 1 PC (100XP) tell another sad tale, this time Marta Babik. Don’t miss the eBook.
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55. Head down into Palisade station and hack this level 4 door for a 400 XP explorer bonus. Inside is a Triangle Code and a vent that just leads to the celiing girders. However, having discovered that door, and since you don’t have to pay for each journey, travel to Monument station.
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56. At Monument, find an eBook on one of the benches. The platform level door isn’t locked, but leads down to a level 2 door (no downloads) that’s out of sight.
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57. Through that door, and then down a ladder under a manhole cover leads here. Earlier, this room was gas-filled and you used it to find Otar’s casino. It’s always good to know where you are.
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58. Go back up to Monument station platform, and head through this door shown on the left.
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59. Raid the drawers and lockers for ammo, including a precious EMP grenade. There’s also a shotgun if that’s your thing, and some hacking tools and painkillers down the hall. Head outside, it’s time to explore some more of the city.
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60. Head North towards the statue. If you’ve got remote hacking skills you can open the blinds to this apartment, and disable the police van’s alarm to gain access. A 300XP pathfinder bonus for going inside.
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61. Hack the level 1 PC belonging to Cassian Valente for 100XP and some cool William Gibson references.
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62. You can use the smart home system to open this wall panel for goodies.
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63. Head over the street to Sobchak Security. You can buy crafting tools from the vendor there, but you won’t get anything if you give him Neuropozyne other than a warm glow for helping a brother. If you approach the door at the rear, you’ll likely attract unwanted attention from local cops. You can lower the awning above the shop to access the apartment next door if you have remote hacking skillz. It’s worth a 300XP pathfinder bonus. Look round for goodies including another EMP grenade. Hack the PC revealing its ownerr - Miloš Awadalla - is on sick leave. I wonder where he is, then?
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64. Then enter this vent. The pocket secretary from Viggo Blazek reveals the password DELLAROCCA for a police security computer.
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65. This electrical field can be turned off by a nearby breaker. Beyond is another vent earning you a 300 XP explorer bonus.
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66. The vent splits here. On the left is the basement of Sobchak’s. The other end is the basement of Hemingway’s Fine Spirits. Both require heavy lifting and advanced remote hacking (ideally). I save them for later and return to the apartment.
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67. Over the street is the front entrance for Hemingway’s. There’s a level 2 PC (150c), with the password FURVENT6 for 100XP. I save the basement for later. Round to the left leads back to TF29.
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68. Instead, we’re heading for Dávný District - the old city.
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69. This part of town has a very different feel. Ignore the workshop for now - plenty of time for main missions later.
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70. Instead further up the street, head into this coffee shop opposite the abandoned LIMB clinic.
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71. Down in the basement, this pocket secretary from Pavel Davidoff to Manny Lerten refers to a "Zelen" woman, which gives you a new Point of Interest to look up later. The level 2 door in the background has no downloads and leads to some minor goodies.
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72. In the other room, this level 4 door (150XP) leads to a level 5 safe. Hack it for 175c and 300XP - it contains quite a lot of credits.
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73. These boxes hide a medical container with a biocell and other goodies.
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74. Climb the pipes to the vent just visible at the top for a 200 explorer bonues.
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75. You come out in this apartment. An unlocked PC reveals some scary information that a live sample of something dangerous has been sent to Eugen Weisse from Arnold Klein. None of the scientific equipment around seems to provide any clues. Hunt around for goodies, including Breach Software and a biocell. An eBook here too.. Use the switch by the door to open the shutters, and leave.
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76. Further along the main street is another Metro station, but we’ll head back the other way up this alley next to LIMB.
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77. Almost opposite is the pharmacy, with an apartment above it. This time, the apartment can be accessed via the front door (for extra XP from a very tough level 5 door hack). I leave it for now - plenty of time for this one.
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78. The Red Light District isn’t opened, but we’re nearly at our destination - the Music Box.
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79. Head South to here. Inside the Music Box is Ondrej Tvarozek’s level 1 PC (75XP). Head downstairs.
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80. Behind these boxes is a biocell plug which opens a hatch
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81. ...here. The far door is open and contains a biocell. The near door is a level 3 hack (no downloads) and contains minor goodies.
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82. Behind these boxes, however, is a gap. How interesting! A door is revealed. Go through for a 200 explorer bonus.
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83. To the left is a gas filled area. The valve looks unreachable. Maybe there’s another way in. Leave it for now.
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84. Going right reveals a pair of breakable vents leading to a weakened wall, and another 200XP.
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85. A look at the map gives a clue as to where the weakened wall leads (I don’t have that aug yet). Perhaps I’ll go and have a look.
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86. Sure enough, down there on the right of the pic is the other side.
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87. I drop down anyway having seen another promising looking door here. It’s a level 3 hack yielding a stop worm
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88. It doesn’t lead anywhere but does contain a multitude of goodies including a Tesla cartridge and shotgun armour-piercing ammo in a couple of almost hidden ammo cases in the shadows.

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