3. Climb the wall to your left and close these 2 valves (the second is just visible in the background just left of centre).
4. An unlocked PC hints at a code for a storage locker in Zelen - Bromine and Bromide. A handy periodic table helps with the first. It’s from Eugen Weisse to someone called Jessika Chvatal.
5. Hunt around for goodies including Breach Software. Seems like someone is investigating something called H4NX. Related to whatever Weisse was working on?
9. It leads to this body carrying a pocket secretary from Wilson Mears, identifying this body as Cully Grey.
12. Return to the large room. Move these boxes on the lower level to access a level 3 door (hack it for 75c, or use the code 5431 for 175XP). You can bypass the door by climbing the pipes to the left.
13. Talk to 'K' for one of my favourite quotes of the game: "Why are you here? […] The clones on the moonbase?" :) Your background as a Collective operator makes you inclined to Work Together, which gives you the next part of the quest. A 500XP bonus is available if you get the CASIE augmentation and successfully persuade 'K' to help by convincing him of the benefits of being objective. Keep questioning him for more consipiracy background.
17. The pocket secretary found at the rave indicated an apartment with a swan on the door. Hack the level 2 door for a stop worm.
18. An unlocked PC indicates some kind of drug distribution competition going on, perhaps run by someone called Cygnus. A pocket secretary in the bedroom alludes to the body at 33 Hlavní.
19. Hunt around for stuff. This looks suspiciously like a not very well hidden door. Perhaps this spray bottle opens it!?!
21. The safe contains a pocket secretary from Harmony Knapkova containing directions to an underground lab near Zelen apartments, and the door codes for 2 doors (0311). Time to use that vent before someone discovers you! You drop down and get to choose between 2 exits. South leads to an open storage locker in the courtyard.
22. Next to it is a locked level 2 locker which you can hack for 100c (or use the code 5555 for a tiny 50XP) with a door at the rear.
23. Going through the door reveals a simple vent where the North choice would have led. Head through the breakable vent below it.
26. Climbing up the pipes with a sense of dread (I still don’t have the Icarus landing upgrade!) I see weakened walls (that I can’t break through), probably leading to other apartments. I still prefer hacking the front doors.
27. I try the other branch heading East, and come out in Pilgrim station. How interesting! The door looks like it could be hacked from the other side, so I save it, and head back to the apartment complex. I exit in the storage units. The laundry opposite has some credits.
28. Upstairs, on the same level as the Cleaners' apartment, #85 is unlocked and contains nothing of interest. #86 has a level 3 door (no goodies) but is also deserted. I head back to #84 to check my hypothesis about the weakened walls.
29. Sure enough in the bathroom, a weakened wall. Right, with that out of the way I head up to the second floor.
30. #94 has a level 2 door (no downloads), and the bathroom (ahead on the right) further confirms my theory about the weakened walls. Past the photo backdrops on the left is an unlocked PC revealing Laura Vale as the apartment owner.
31. The bedroom is more interesting. Examine the camera or "use" the painting over the bed to reveal a level 3 safe (200c).
32. It contains an encrypted pocket secretary, and a Picus Vault key card. I’m sure that’ll come in handy sometime!
33. #95 Has a level 1 door, again no downloads. An unlocked PC in the kitchen reveals Aurelius Milkovitch as the apartment owner. If you played the Missing Link part of Deus Ex - Human Revolution, you might recognise the man in this photo. A biocell is hidden under a box in the bathroom.
34. #96 Is a level 4 hack to enter, once again no downloads. This cooler contains a biocell, and there’s an EBook on the counter. A Praxis Kit is in a box on the top shelf in the kitchen area. Nothing else here to identify the occupant. This is the last one here, so it’s time to take stock.
35. I have a main mission at Růžička Station, and 3 open side missions. 2 of them, plus a point of interest, requires travelling back to Capek Fountain station in Překážka district. A third at Palisade Bank I decide to leave for later. Perhaps I’ll do the main mission first, so I head down into Pilgrim station. There’s a pocket secretary in the ticket booth with the code 2548. Let’s see what that locked door was all about. Remember, if the cop shown here far right sees you hacking doors, he’ll start shooting. The door on the left is a level 2 (no downloads, and the code is indeed 2548 for 50XP), and leads to hostile territory.
36. At the far end is the door we saw from the other side. The office on the left has one guard who’ll pay you no notice if you don’t bother him.
37. It is possible to nab this Breach Software, and the pocket secretary below it without disturbing him if you’re careful. The pocket secretary has the code 9143. There’s a Triangle Code in a box on top of the cabinets too.
38. The locked door is level 4 with the code 9143. It yields stealth software or 100XP for using the code, and while we already know there’s little of interest in the room, it’s good to know we can use this to travel unnoticed if need be into Libuse apartments.
39. Head down to the platform. This pocket secretary points to the permit scam we’ve already dealt with. The door beyond it can be hacked carefully (level 4, no downloads). Close the door behind you, because if people spot you in there they’ll raise the alarm.
40. You can also reach here by climbing on the roofing above the railway line to the vent shown upper-right. If you have level 5 hacking skills, go down this hatch.
41. If you make a dash for it, you can reach the breaker without actually dying. Or you can use a couple of crates that are nearby to protect your feet.
42. This is the level 5 door with a stop worm. It cost me some hacking tools to open (stealth and fortify worked really well), and yields a load of ammo.
45. When you arrive, plug Smiley for as much info as you can, then figure out how to avoid the State Police.
46. A nearby level 2 door (no downloads. Again!) leads to this room. Swipe the pocket secretary for the code 3998 to the Capek Fountain ticket booth.
47. There are two vents nearby. The one on the left leads to a gas hazard for which I’m unequipped. I take the one on the right after disabling the electrical hazard using the breaker.
49. It leads to this room. Beware of a patrol outside the room. Hunt around for some ammo and hacking software. Igor Bloom’s unlocked PC doesn’t reveal much. Wait for the patrol to move away before attempting the level 3 security console. It has the password DELLAROCCA for 75XP, the same as you get for hacking.
50. You can turn off this camera, and disable alarm panels from it. The door to the room looks like it might be hackable from the other side, so I head back out of the vent.
51. Listen to the two engineers chatting, then head up the stairs to find it blocked by an armed cop. Approach him to be warned off. One of those doors on the right looks like it needs a card, so I decide to try the other door.
52. It’s a level 1 hack (no downloads) leading to the control booth. If you close the electrochromic glass blinds, the guard outside gets suspicious, but if you don’t he’ll see you enter the room. I can remote hack it from a safe distance, and wait for him to investigate. He won’t re-open them once he’s done so.
53. Hack the level 1 ticket office PC for 115c to discover that someone has lost their access card, perhaps in the washrooms. Then head through the vent which leads beyond that door.
55. I decide to take out the patrol because I’m curious about the far room. I am rewarded with ammo and a pocket secretary revealing the code 8066 for the door I just hacked!
56. The same code is available in the drawer cabinet in the room ahead, along with some hacking software and ammo. If you’re very careful, there’s also Breach software where an engineer is working - between the two servers at his feet.
58. Heading left from the guarded entrance leads here. The open toilets on the left contain a credit chip (and no sign of the key card!).
59. The level 1 door on the right has a vent behind the small crate on the shelf. The key card is here on top of the vacuum cleaner but it’s no use now.
62. A quick check of my map tells me where I need to get to. I could just sneak round the patrols, but I want to explore a bit while I’m here! Who knows what else I might find. If I sneak South to the other set of stairs, it looks like there’s another room
64. The open part of the duct leads me down a ladder to here, the other side of this vent requiring the ability to break through weakened walls.
65. I head back up and break through the vent I am able to, leading me to this vantage point over the cafe.
68. I can see a couple of patrols, and a cop in an Exosuit patrolling right outside where I want to be. Right above this position in an alcove accessed by a ledge is a Triangle Code. Getting to it without being seen is a trial - a nearby lift can be used to access the ledge. Cloaking helps.
69. Turning round, however, I see this large crate covering what looks to be an access cover. It might be time to upgrade those arms after all!
71. I follow it right to the end, and it brings me out in the bookstore. There are minor goodies scattered around, including credit chips.
72. At the far end from where you entered is this vent. An eBook is nearby. The vent leads to the Northern stairwell, and there is also a breakable vent leading up to a gallery.
73. On the gallery above, if you use this breaker, it’ll electrify the whole area where the Exosuit cop is patrolling. I leave him be and head back down - carefully
75. There is Exosuit again. I nip in the doors on the right while his back is turned. This is my destination.
77. Right behind me, these suspicious looking crates do indeed conceal a vent. Of course I head in now that I can lift heavy things!
78. It comes out by a gas hazard, and a medical box with a biocell and credit chip. Am I also going to have to spend a Praxis on the rebreather?
79. Smart sight comes to the rescue. Maybe I can switch off the gas before I die…with a hypostim shot.
80. The drop nearly does me in, but I manage it, and search this body for the code 0808 to a maintenance room. I head out of a vent at the end, confirming this is the same place we saw at the beginning. It’s presumably the door we now use to get onto the platform.














































































