1. When you arrive at the facility, Pritchard contacts you with a mission update - find the Pangu to reach the medical tower. Hunt the cabinets for credits (one credit chip is almost underneath a vending machine on the far side of the platform) and an energy bar, then go through the open door.
2. As you follow the stairs up, you hear an explosion. Hack the level 1 door for a nuke to find this guy in serious trouble.
3. Hack the nearby level 3 door for 100c and 50XP and go in to find this valve to turn off the toxic gas.
4. Go through the door and move the crates to reach the guy by the window. Talk to him and he’ll tell you to tell one the guards that "Lee" sent you. Raid the cabinets in here for a gas grenade and credits, and return to the room with the valve.
5. In these cabinets, find a pocket secretary with the codes 3421, 9090, 5720 and 4444 for various things. Exit by the door you came in. Hack a level 3 security panel for 100XP, then follow the corridor round to hack the other level 1 door into the previously gas-filled room for a nuke virus. That done, continue on your way.
6. Go through this door to be confronted by a security guard. Mention Lee to him and he’ll let you pass.
7. Wait for the two other people to finish their conversation, then hack the level 2 keypad for a stop worm (or use the code 5720) when they’re not watching. The button moves a maintenance catwalk above; leave it where it is for now. Hack the level 3 alarm panel for a nuke and go through the door to the left.
10. Inside the cabinets contain credits and ammo, and this pocket secretary nearby has the code 7934. Return to the control room.
11. Raid the cabinets in the room on the left for ammo and a mine template, then go down the stairs to the right. Follow the stairs all the way to the bottom, and go left.
12. These cabinets contain hacking tools and a revolver with ammo. Head back up the far stairs back towards the control room.
13. Halfway up is this level 3 door to hack for 150XP (or wait for the code). Inside find some cabinets with an EMP grenade, credits and a pistol with ammo. Now return to the control room.
14. Press the button now to move the gantry to its furthest position. Go back through the door to the left, up the ladder, and along the gantry.
15. Go to its far end to find a silenced sniper rifle, then across the catwalk to another storage room. Go in for a 300XP pathfinder bonus. Raid the cabinets for credits and an ammo capacity upgrade. If you have the Icarus Lander aug, go through the vent. If not, you’ll have to double back down the stairs from the control room and brave 2 cameras.
17. You come out here. Ignore these 2 for now, go through the door behind this viewpoint (beware a guard is patrolling outside) and make your way round to the other side of this office.
19. You emerge here, for another 300XP pathfinder bonus, more stun gun darts, and a pocket secretary with the codes 7687, 9292 and 0821. Go through to the end.
20. Move another large crate out of the way to emerge here, being careful to avoid being spotted by a camera or that patrolling guard. More stun gun darts, and tranquilizer darts are near to this position. Sneak past the camera.
22. Further along you can hack this level 2 keypad for 450c, 100XP a nuke and a stop worm, to disable the lasers.
23. Return to the security office. The two guards inside are close enough for a double takedown. Hack the level 2 security console for 400c and disable the cameras. Hunt the drawers for ammo, credits and an energy pack, and a weapons cabinet for combat rifles.
24. With cameras and lasers disabled, you’re free to move around. Hack this level 3 alarm panel for 400c and a stop worm, then go through the door on the right.
26. There are 2 pump room doors at the top. This one at the end of the corridor is level 3 for a nuke (or use the code 7934). Search the cabinets inside for ammo and credits. The other is unlocked, and empty.
27. The cabinets in this cage (level 2, nuke and stop worm) contain more ammo. Head through the open door next to it and ride up the elevator on the other side.
28. At the top, find hacking tools hidden behind the crates on the left. The cabinets within the open cage contain more ammo and credits.
29. On the right, a pocket secretary warns of the clearly visible electrical hazard ahead. Hack the level 4 cage for a nuke. The cabinets have an energy bar and ammo. Switch off the current with the breaker. Ignore the vent for now, and go into the room ahead.
31. At the top of the ladder, climb into this vent on the left. An easy way in is to jump on top of the TARDIS-like pillar next to it and hop in.
32. If you haven’t already invested in the Icarus Lander, you will be well rewarded for doing so now, and jumping down.
33. You are rewarded with a 400XP trailblazer bonus, a reload speed upgrade and a tranquiliser rifle. Search the body for an access card, credits and a pocket secretary. Before heading out of the nearby vent, read the XP eBook. "Better Than Nature? [Volume 28]"
35. Keep going through the next vent, and take the junction on the right to come back to the previously electrified room. Search the cabinets hidden behind the generators for a 300XP pathfinder bonus, credits, concussion grenade and ammo. Climb back over the crates and boxes, re-climb the ladder to the upper floor.
36. Climb over the large crate on the right of the elevator switch for a 100XP traveller bonus, and search the cabinets for more ammo before calling the elevator and riding it up.
37. On the way up, you get an update from Francis. At the top, head round to the left and through an open door.
38. The upper city is a non-hostile area (so the Belltower guards won’t shoot you on sight), but getting caught hacking will get you in trouble. That said, this level 3 alarm panel on the left is worth a nuke.
39. Follow the path round to the left. With the point about hacking noted, you might be tempted to do the double take-down on these two while they’re together. However, because they’re not actually enemies, you don’t get the prompts, so positioning is a little harder. I leave them alone and enter the room on the left where the heavy-machine-gun guy is leaning.
40. Jump behind the heavy boxes for a load of Typhoon ammo, an energy pack and other ammo. Swipe some painkillers from a trolley, hacking tools from high up on top of some shelves, and read emails on the unlocked PC. There are credits in the drawer next to it.
41. Left out of the room, come to this point. Note the vent in the security office on the right. Approach the guard and he’ll ask for your access pass, which you duly show him. He’ll let you through - but there’s a more interesting way. Continue past him.
42. You can’t hack the door at the end of the corridor, but keep going round to find this room on the right. Move the crates away from the vent inside, and slip through.
43. Sure nuff, it comes out in the security office - which is off-limits, and will cause the guards to go hostile if they see you in here. You can’t hack the console unseen, but you only get to disable that one camera outside. Another access card is in here if you hadn’t picked on up already.
44. Back through the vent, these cabinets are empty. Go through the open door on the other side of the corridor. Read the emails about email policy on the unlocked PC, and hack a level 2 door for 100c, 100XP, a nuke and a stop worm.
45. 2 unlocked PCs in here have more background emails. The door goes back to the guard to the lab. Search the drawers for ammo and head through the vent.
46. This PC is locked: level 2 for 50XP and a nuke (or wait for the login). On it is an email suggesting the Lee Geng are trying to replicate Sarif’s precious Typhoon aug. Go through the door next to the vent.
47. Through another door is another out-of-bounds security office. Swipe this pocket secretary with the login jlai/ghost and return to the previous room, then through the door to the main lab instead.
48. The PCs in here are all unlocked, with background emails. Read this XP eBook in the middle of the room. "Radical Evolution is a Reality [Volume 12]"
49. Swipe this pocket secretary with the login lgeng/GeHong to Geng’s PC. The security office ahead has 2 guards in it. I leave them alone. Right opposite the door to that office is a flight of stairs, so I go up it.
50. My objective is that door on the far right, but I want to explore a bit first, so I head left at the top and through an open door.
54. Go through the other door, or around, to the other office. The door between the 2 offices can be hacked, but the female scientist sat by it is liable to raise the alarm. The level 3 PC can be hacked for 300c, a nuke and stop worm and more background emails.
55. Head back to the top of the stairs, and the main objective. There is combat rifle ammo nearby. This guard pays you no attention as you go through the door ahead.
56. Follow the corridor round and here these two chatting about the temperature in the data core room. Keep going up the stairs next to them.
59. This level 3 PC can be hacked for 300c and some emails from Windmill, as long as you take care to do it when the dark-suited lady has her back turned. More credits in the drawers. Go back outside and into the next office along.
60. The PC is unlocked. Search the drawers for credits and a pocket secretary with the login squan/radium. Go through the other door back to the guard at the data core entry.
61. Approach him to get warned out of the data core room. You can persuade him to give you more information about the security systems with your C.A.S.I.E. - you can be charming when you need to be.
62. Keep on going past the other door and down some stairs to here. Hack the level 1 keypad for a nuke, and disable the lasers, then slip inside and take this guard out.
64. Take both of these guards out. The guy on the left carries a pocket secretary with the code 0703. Go to the far end of the corridor where the heavy machine gun guy was patrolling.
66. You come out here, in a storage area of the security office. Slip through quickly for the double-takedown on the two guards. The PC near them is unlocked and has the login zarvlad/muonrule which works on the level 1 security console. You can hack it for 10XP and a nuke. Disable 2 cameras and open a door.
67. Go through the door to the left of the security console. The door you opened is the one behind the guard outside (it also opened the door to the data core itself). Take him out for a pocket secretary 9762. You can hack the level 3 alarm panel beyond him now for a stop worm, too. Hide his body in the security office, and hunt around for ammo and credits.
69. Return back along the corridor having comprehensively disabled the security. At the top of the stairs is this level 4 door into the data core. Hack it for 300c (or use the code 0703).
70. Inside, this door on the left leads back to the security office. Nab the pocket secretary and head down the nearby stairs.
71. Tripping any of the lasers in here will alert 3 guards and a robot. If you cloak, it’s easy to jump up to this vent on the right. Head through for an energy jar and some ammo, and a weakened wall which just leads to here. Return to the data core room.
72. Avoiding the lasers looks much harder than it really is, especially with the cloak. Use it now to slip into this room on the right and move the crate, ensuring you don’t trigger any lasers with it (move it to its left). Head into the vent.
73. You can take down the nearest guard and hack the level 2 security console he’s using (25c) without the other 2 guards paying any attention. Disable a camera and find credits in the desk drawer. An unlocked PC in here has some security related emails.
74. A double-takedown is possible on the other 2 if you attract the attention of the seated guard first to make him stand. The nearby weapons cabinet seems to do the trick. It contains a gas grenade and combat rifles. Hunt around for other ammo and credits.
75. Go through the door to here. There is a level 2 keypad on the inside of the pillar to the right of the elevator which disables the lasers. Avoid the lasers to get behind the lasers and hack it for 200c and a stop worm(or use the code 9762).
76. Now you can move around freely, enter this room. Hack the level 2 PC for a nuke and news of Windmill. Find Typhoon ammo in the cabinets.
79. I decide I don’t have patience for this laser trap, so I upgrade my cloak, and while I’m at it, I get the Smart Vision aug, dermal armour (what I really want is resistance to electrical and EMP fields) and rebreather, and upgrade the enerty converter to get an extra slot. Then I cloak and dash past the lasers.
80. Through the door at the end, I come out on this corridor. The level 3 door on the left is hackable for a meagre 5XP and leads to an office with an unlocked PC. Read more about Windmill then continue down the corridor. Hack the level 3 alarm panel for a stop worm and a nuke, and a level 3 PC in the unlocked office on the left for 150c and another stop worm, before carefully entering the office at the end of the corridor.
81. 2 guards patrol in here, but with care and timing you can hack this level 3 PC for 100c, and hunt the desk drawers for credits and ammo.
83. Inside, hack the level 2 security console for 100c and 200XP (or wait for the login), and disable the camera over the door at the far end of the office. Find a pocket secretary in here with the login TYMMF/ebrain.
84. Out in the main office, take down the two guards out of sight of each other (much easier now that camera is disabled). The guy on the right carries a pocket secretary with the login gengl/pangutym for the security console you just hacked. You can now hack the PCs and search the drawers for stuff.
85. This nearby drawer on the left has a pocket secretary with the code 2967 to the Open Space Management Office. The far PC is unlocked; the nearer one of the right is level 3 (100c) and has the password ebrain. Search the remaining drawers for credits.
86. In the other part of the office, both PCs are unlocked. Hunt the drawers for ammo and credits, and a pocket secretary in this nearest drawer on the left for the login htahn/sixiron.
87. Leave via the door under the camera into this corridor. First things first, go into the open door on the right past the alarm panel.
88. Inside, move a heavy crate and crawl through the vent behind it. It comes out inside the security office, allowing you to do the double-takedown on these two if you’re quick enough. Hunt the cabinets and drawers for credits, ammo, a PEPS gun and a gas grenade, and hack the level 3 PC for 250c, 150XP and a stop worm, and the code 3090 to an office door.
89. Back outside, hack the level 3 security panel for a stop worm, then go round to hack the door to this office (level 4 for 200c, 150XP and a nuke, or use the code 3090) and read emails on the unlocked PC.
90. Further along that spur of a corridor is another office with an unlocked door. Opening the office disturbs the guy inside (Narhari Kahn, who had it coming) allowing you to take him out. He carries a pocket secretary with the login nemuni/ironfist which works on the level 4 PC inside (or hack it for a nuke and a stop worm).
91. Now go to the end of the hall to this room. You can avoid the camera to read emails on the unlocked PC on the desk to reveal the code 6906 to the elevator. Find credits in the drawer. The level 3 alarm panel is out of sight of the camera, and yields 100c.
92. Use your stun gun to temporarily disable the camera, and use the code 6906 on the door (or hack it - level 1 for 100XP and a nuke - but you have to be quick) to access the elevator. Alternately, go through the conference room behind this viewpoint and break through a weakened wall. Once in the ante-room, take the elevator.
93. Enjoy the view on the way up. If you left Windmill/van Bruggen a weapon back at the Alice Garden Pods, he contacts you.
94. It’s a long ride up, and you arrive here. Find a pocket secretary with the code 0117 beneath the middle sofa on the left before heading up the stairs.
95. A mine template and energy bar can be found on the right hand side of the room, and a revolver under a sofa on the left (behind this PoV). Ignore a vent in the corner for now. Hack the level 3 PC for 300c and 250XP. The level 5 safe (250c) has the code 0117 contains an 850c chip, a heat-targetting system and a pocket secretary with an enigmatic message on it.
97. When the cutscene is over and the troops arrive, it seems like a good time to use that vent on the right hand side of the middle level.
98. It comes out on the lower level. I decide the odds are too great to take this lot out, and cloak and make a dash for the door behind the 2 heavy machine-gun guys.
100. I come out in this room with 2 sentry bots. My first objective is in the office on the left of the area, but it’s most easily reached by going via the office on the right and across a gantry. When the bots aren’t looking, I jump over the railing and sneak across the room and up the stairs, mindful of a camera part way up. The door at the top is open.
101. I go out the other door and sneak across to office #1. Inside is a level 2 security console which I hack for 150c, 100XP and a nuke. I disable 2 cameras before remembering I need to upgrade my hacking skills for robot domination! That done, I log back in and disable the bots. I read the XP eBook on the side before returning to the other office. "Brain Implants [Volume 4]"
102. Back in office #2, the unlocked PC has some background email. The big red button opens the hangar doors. Hunt around in the hangar for a variety of weapons and ammo, inclduing typhoon ammo (search under the helipad, too), before heading out.





































































































