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1. This back door is a level 1 hack and gets you stealth software.
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2. ...and an unexpected welcome.
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3. Having survived the Orchid, you get to choose how to proceed. Contact Alex for a quiet time, or Miller to set alarms off. Your choice! :)
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4. There are two main ways into the complex: the door top left is accessible via a ladder, at the top of which is a weapons briefcase.
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5. It leads to some storage cabinets, and this level 1 door (50XP)…​
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6. ...or the vent (just visible top left) which leads to here. Instead I head back outside to the grating below.
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7. Remote hack the fan, and head through the vent - the fan starts again after a few seconds. You emerge near a medical case in a small room. Go up the ladder and through the hatch at the top.
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8. It comes out here, due East of the door entrance above. Hack the level 3 PC (100XP) for emails in French. Read the eBook near the PC.
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9. Then spend a biocell on the machine by the window. This controls the ice drill (big bit of machinery outside right in front of you). The idea is to move it from its current position to the far slot, and start the drill.
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10. I hacked a laser grid and a ladder to get above this room to demonstrate a bit more clearly. Drilling the ice will get you the core driller achievement.
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11. It is possible climb up top and reach the drilled hole as a shortcut, but it misses a few details. At the end, watch these two going through their paces.
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12. I don’t do that. In the control room I head through this door on the left (once you’ve used the drilled hole, it’s very hard to get back to here).
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13. That door on the left is the other entrance. Go quietly through the door on the right and head down the stairs.
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14. One level down is this vent - I’ve already moved the large crate that blocked it. Head on in.
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15. You emerge in an open storage unit containing a weapons case.
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16. This heavy crate hides another vent, go through it and out the other end.
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17. Climb out carefully here and head to the corner of this big drill, as indicated.
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18. Underneath the forks of this truck is another vent. Hack the truck to raise the forks, and head down the vent.
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19. Keep heading North. Our destination is the cabin on the right. Its door is open.
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20. For reference, this is almost under the hole you drilled earlier. The locked door is the entrance to hangar 2 - we’re headed there eventually via a sneakier route. Go through the open door to Cabin 3.
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21. Break through the vent on the left into a storage locker.
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22. There’s not much here except a vent in the roof accessible by climbing the forklift. Go through it.
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23. Here’s what we came for. Hack the level 3 security console for 270XP and disable a camera. OldBlueEye’s level 4 PC (330XP) is also in this room. It contains an email that identifies Viteka as Marchenko himself. A Triangle Code is nearby under a box next to a weapons cabinet. Don’t forget the eBook.
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24. A vent in the roof is just about reachable by climbing on the monitors.
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25. Drop down to the stairs, and hack the level 4 door (overclock software) to Marchenko’s office that we just left. Go to the foot of the stairs.
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26. There are 2 cabins to the South. Sneak under the cabin ahead.
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27. Wait for one of the guards in the cabin above to leave, then carefully go through this hatch in the floor of the cabin.
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28. The remaining guy won’t bother you while you hack the level 2 PC in the corner (100XP) for some background emails. If you cloak you can nab hacking tools including Breach Software from the desk he’s working at.
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29. Another hatch in the floor is right by the PC. Slip down it, and out. Wait for the other guard outside, then sneak underneath the other cabin to find another hatch in the floor.
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30. This one is empty, but a guard patrols on the roof, so be quiet. The level 3 PC yields 100XP and more background. Hunt round for a weapons case and other goodies. Go through another vent to the South of the room.
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31. You are back at the stairs you first came down. Watch out for the guard posted at the top of the stairs and raid the cabinets on the right. The nearby vent leads back beyond the staircase. Go back through the cabin you just left, and through the North door.
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32. Those crates on the left conceal another vent. Go through it.
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33. Come out carefully here - a guard patrols this area. To the left is the staircase up to OldBlueEye’s office. Sneak into the cabin on the right.
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34. You’ll need to knock this guy out to hack the PC (level 3, 100XP) and raid the weapons case and cabinets.
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35. The PC does have this strange email on it though…​maybe it was worth it.
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36. No floor hatches in this cabin, or the next one to the East, so head through the door. Beware a guard who jumps between the roofs of both of these cabins.
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37. This cabin is empty, and the level 3 PC (75XP) has the code 6653 to a door.
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38. Head out of the Eastern door to emerge back here. Go back into Cabin #3.
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39. You can disable some of the electrics with a breaker beyond the other vent in here (you may be protected by your augmentations, but it costs energy). Then head into the tube.
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40. It doesn’t disable all the electrics anyway. The first hatch you come to looks a bit exposed but if you cloak you can nab a Triangle Code from the trolley next to a laptop outside and get back in the tube. If you contacted Miller instead of Alex earlier, the base would come under general alert around about now, after Chicane finally gets in touch. If you contacted Alex, she’ll get in touch now.
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41. You come out eventually in a room near these guys practising their skills.
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42. Sneak left beneath the camera, and into a tent. Hunt around here for a variety of goodies.
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43. Climbing over these crates is an easy way across the room.
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44. Drop down here. These PCs are obviously not accessible without knocking everyone out.
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45. On the back of these lockers near where you drop down is a switch.
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46. Cloak to climb on top and hit the switch.
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47. This is your reward - a back up plan, at least. Make your way over to the door underneath the camera and slip through when it’s clear. A Triangle Code is on a trolley under the nearest box-guard being maintained, for which you’ll need to cloak if you want to get it unobserved. An eBook is also here on the table next to the seated guard.
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48. You come out here. One guard patrols. Across the other side on the East wall are two security consoles in cabins that can disable the cameras, but it’s not easy to do that inconspicuously. Instead, I move that large crate on the left revealing a switch to call a lift. I call it and ride it up.
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49. This view through the window at the top shows the cabins, and (dimly) the turret on top of an armoured vehicle. Minor goodies are around if you dare it, but I decide it’s not worth the trouble.
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50. So, I head through the door opposite the window.
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51. A vent behind a large crate comes out here, but it’s very exposed. It does show another vent up on the wall.
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52. I go back and through the door to the North. There’s the same vent, top left. I head into the room on the right.
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53. The sight in here tells a story. It looks like this lot are victims of the Orchid too. One of the bodies has a pocket secretary for background - a warning from Tibor Sokol. I hunt around for stuff, and then go through the door on the left.
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54. That vent top-right looks like it’s the one I’m after. Those cabinets contain a biocell and other goodies. Climb up to the vent.
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55. The room to the South-West is my destination. Either door into it will do - they’re both unlocked.
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56. Inside is some Breach Software, a weapons case and other goodies. The level 3 PC (50XP) has an email explaining the carnage in the other room. Hack the level 2 security console (255XP) to disable the camera outside.
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57. Head through the North door. That lift opposite is your target. With the camera disabled, that should be easy enough. As you go in, Chicane gets in touch.
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58. Take the lift to the top, and there’s your ride. Time to head back to prague.

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