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1. We start with raiding the corporate vaults in Palisade bank for Janus. If you choose to save Allison Stanek, you should go to The Church of the Machine God in Překážka. You can raid the Church of the Machine God for stuff if you choose to do the Heist, but you can’t get to the Versalife Corporate Vault if you do the Church.
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2. Travel to Překážka anyway and stop off at Tars' shop. He has another Praxis Kit to sell (a bug in the game means this might be your only chance to get it on this second visit), and I offload some bottles of wine.
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3. As you approach the bank, Alex contacts you to say before you rob the bank, you have to raid the manager’s car. It’s in the carpark - this entrance is opposite and outside the main entrance to the bank.
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4. Before going in, I look round outside. This official looking van contains (as it happens) a pocket secretary with the code 5136 to the garage door. That’s handy. The door is a level 4 hack (with overclock and nuke software) or you can use the code for more XP and no software.
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5. I hack it anyway, but it’s not an easy entrance (possible, of course, with your advantages) but there’s an even more fun way in.
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6. On the Southern side of the square is Ludvig’s Lounge. On the shelf by the window is an eBook. Behind the bar is a pocket secretary with the code 3419 for the storage room. Head downstairs.
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7. This level 2 hack (with the code 3419 for a better return) leads to a room with a vent.
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8. It comes out here. The door on the right leads to the staff carpark - we’ll come back here shortly. Go down the ladder on the left.
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9. Break through a weakened wall to reach here. A pocket secretary in the cabinets on the right has the code 7735 for server room B1.
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10. Go through the door and disable the gas remotely. A medical box with biocell and other goodies is hidden on the floor to the left, then go right. Raid a weapons case hidden at floor level in the shadows near the end, and climb up to the top.
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11. Search this body for a biocell and hacking software, and a pocket secretary with the code 2357 for a vault. The weakened wall leads to executive safe vault A, but we’ve already raided those. Head back to the carpark.
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12. Watch for a patrolling guard as well as two cameras. Sneak right by the white van.
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13. The blue car contains the package you need. Swipe it and head back outside through the vent or the door, and go in the main entrance of the bank.
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14. Security here has been stepped up! The restricted terminal we need is back in the CEO’s office, and we’ve explored one way in already. Time to investigate another.
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15. The Executive Boardroom has a pocket secretary with the code 9593 to the Executive Services room downstairs (25XP for using the code, or a level1 hack . That’s one way in, but instead head round to the left of the Boardroom to the lifts.
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16. Almost hidden behind the bin is a vent that leads to the lift shaft.
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17. Inside go left to here. The vent straight ahead leads to the rear of the Security Supervisor’s office (which is currently occupied). Climb up on top of the lift itself, and from there to the next floor.
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18. As you reach the 3rd floor, Nomad Stanek contacts you - your chance to change your mind and do the Church of the Machine God mission has gone. Head through this vent.
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19. You emerge here. Move some boxes out of the way to find the vent right by the lift, and the CEO’s office. Other vents from this area lead to the IT Services room, and overlooking the 3rd floor itself, if you fancy having a nose.
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20. It’s not quite the same deal as before, with this guy patrolling but he’s easy to avoid. The CTO’s office now only has one guard, who’s much more interested in the TV. Up the stairs, the CEO’s office has been re-locked, and you don’t get any more XP for re-using the code 0211. You can hack it (level 1) for nuke software.
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21. Re-read the PCs for unread emails, but this is what you came in here for - use it to initialize your keycard. Don’t forget (as I did) to remove the card afterward!
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22. Alex contacts you with some interesting info about the card, but you’re committed now! You need to get to the Corporate Vault elevator. Use the vent in the secret room (it should still be open).
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23. Follow the ducts all the way down until you reach a pair of vents opening out here.
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24. Take the lift down and come out here. The level 3 door can be hacked for nuke software. You can brazen out the lasers and camera to get straight to the vault (but where’s the fun in that?). Or you can be sneaky, and head to a vent behind that waterfall on the right - there’s a gap right next to the 'P'.
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25. It comes out above the suspended ceiling over the security offices. Drop down the gap on the right and find a biocell and other treasure, then jump back up to here.
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26. Head east - carefully, because there are more gaps in the ceiling - and spend a biocell to turn this laptop into a security console. It doesn’t make a difference if you hack it before or after, it’s a level 1 with 50c. Disable the turret.
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27. Now head South, and drop into the server room. Hack the level 2 security console for 155c (or get the password here for 75XP) and disable all the cameras. You can also turn off the laser field, but not that camera. Jump back up to the ceiling.
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28. Now head North past the first security console to this vent over the restrooms. Break one vent. A second breakable vent leads to a shelf over the stairs beyond the door we saw earlier. Heading the opposite direction comes out in the restroom. With the camera disabled and the guard consumed by the TV, you can hunt around in peace.
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29. This pocket secretary has the password VIPsec487TV for the security hubs we just hacked. There’s little else to be found here without disturbing the guard. I leave him be and go back to the vent and up to the ceiling again.
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30. As I come out I see the vent on the left. It goes straight through to just left of the security console on the other side, but halfway along is a destructible vent…​which I destruct.
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31. Through another vent, to this level 5 lock (200c) which opens the door.
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32. Through yet another vent I drop down beyond the laser room. Looking back towards the lifts, on the left is a vent that leads to a storage room near the security room upstairs, and two weakened walls on the right would allow bypassing the lasers which I’ve disabled.
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33. About face I enter the vault and use my keycard.
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34. Before going in, I climb on top of the Versalife unit and press the button you see on the top left to ride it up…​figuring I might not have much time. I can enter the box from a gantry when it’s back in place.
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35. You hear Bob Page mention a sample he’s storing in a secure vault - must be this one - so hunt around when Janus has finished downloading. This pocket secretary has the password 5896KLM01BN to the computer (50XP for using it) which is a level 2 hack for 150c. Don’t miss the eBook.
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36. The safe is level 1 (75c 100XP) and contains the Orchid Neutralyser. I hunt around for other unlocked vaults, and then leave.
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37. Climbing back onto the roof, I see this button (just visible bottom left) which opens the shaft above me.
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38. I climb up next to the PICUS vault. There are 3 vaults here which can be raided at any time, only the Versalife one is specific to this mission. I can remote hack it (1 chance, or the alarms go off!) or hack the level 1 keypad (50c) to deploy it. Then I use the Picus Vault keycard to enter.
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39. A pocket secretary has the password N3wsm4ker for the PC, which is a level 2 (100XP for using the password, 115c for hacking). Some nice background on E.L.I.Z.A. there. The safe is level 3 (300c) and contains multitools and credits. The other open vaults contain loads of hacking tools, and a Triangle Code is also nearby.
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40. The Tarvos vault is next. The level 1 door and level 2 PC have credits. A pocket secretary has the password LKMN01259KNML to the PC (level2 for 150c or 50XP for using the password). The safe is level 3 and has nuke software, but only revolver AP ammo inside. The Cote d’Azure combat rifle is in one of the open cabinets.
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41. Carry on up to the Tai Yong vault. The door is also level 1 (25c 25XP). Once again, a pocket secretary has the password for the PC - GBNM45KLP53 - for 100XP, or it’s a level 2 hack for 40c. The safe is level 3 and has datascan software. Inside is a Praxis Kit and a load of Neuropozyne.
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42. Nearby is this schematic of a prototype augmentation.
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43. Carry on climbing up. At the top is this door. This level 3 keypad (100c) controls a laser array. Head through the door, and follow your nose through 2 grates and up a ladder.
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44. You arrive here, in the underground carpark. Disable the fan and slip out heading left.
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45. Through that door is a vent, which comes out at a door on the other side by the CEO’s car we raided earlier.
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46. Make your way back up to Ludvig’s Lounge, and then approach the front door of the bank to finish the mission. Miller sounds cross. Koller also contacts you about the calibrator to fix the overclocking of your augmentations (I still haven’t had a problem, but there you go). Dr Auzenne gets in touch too with a cryptic message, but has sent you some email.
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47. You can go and wander around the Church of the Machine God premises and collect stuff, but it will now be in the hands of the police, and so all the doors opened, etc. Otherwise, skip ahead.
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48. Head down to the platform and travel to Překážka - Capek Fountain station. The entrance is through that arch on the right, just next to Capek Fountain metro station.
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49. Inside the entrance is Nomad Stanek. Approach him to enter a conversation. Another mission where going upstairs isn’t allowed!
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50. On the ground floor you’re welcome. Hunt around for a few bits and pieces.
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51. At the rear, access to the stairs is guarded. Instead head left out the back.
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52. One way in would be through one of these windows. I disarm the mines for fun anyway, and hunt around the cabinets for goodies. Get the basketball in the hoop near the Western wall for the "Ballsy" achievement, then head back inside.
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53. On the left, this crate can be moved revealing a gap. Go on through and hack the level 2 door for stealth software.
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54. Inside you enter the restricted zone. Collect the Triangle Code (bottom left) and then head through the vent.
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55. Head on up. As you reach the exit vent, Alex informs you your opportunity to raid the bank instead has passed. Wait for the nearest armed guard to pass, then exit and head upward.
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56. At the top of the stairs, the level 2 door on the left can be hacked unnoticed, but it’s very hard to get in there without being seen. Across those boards is another open apartment, but it’s occupied with armed guards too.
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57. Instead go round to this open apartment on the right, and listen to these two talking about door codes (0110 for a door).
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58. Then come back near the top of the stairs and unlock this level 2 gate for nuke software.
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59. Halfway up is a grate leading to apartments downstairs. Ignore it for now, and wait for the camera to face left, then slip up the stairs.
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60. You’ll need to cloak to slip past this guard. You will need to move those heavy crates (and be able to withstand an electrical hazard) to go up the stairs on the right.
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61. At the top, your destination is the apartment on the right. Hack the level 4 door on the left - it’s the only unoccupied apartment! Hunt around inside for hacking tools, a weapons case with a stun gun, and a medical case with biocell and other goodies, then head to the other, final, apartment.
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62. Hack the level 1 door lock and enter to meet Allison Stanek. She reveals the Victor (Marchenko) has moved his operation to G.A.R.M..
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63. Finally you are made to understand the disturbing ritual she’s planning. More persuastion required to talk her down.
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64. Assuming you talk her down, you fill Miller in with the details. Koller also contacts you about the calibrator to fix the overclocking of your augmentations (I still haven’t had a problem, but there you go). Have a good hunt round here for goodies, including Breach Software. Allison’s level 2 PC (145c) has some background, plus the code 1111 to the room we hacked earlier.
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65. Don’t miss the Triangle Code under a box in the rafters. The medical case in the background contains a Praxis Kit and credits.
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66. The police are now in control, and you can move around freely. There is loads of stuff lying around. #93, #94 and #95 have a level 1 PCs with a few background emails. Find eBooks in #90, #91 and #92. More Breach Software in #93 and #95.
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67. #90 is a really interesting one. You will still get shot if you’re caught hacking doors, but it looks like there’s interesting stuff in there!
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68. Smart vision reveals a vent from outside.
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69. There it is, visible on the right. Head over and into the room for lots of take-aways.
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70. More hacking tools are also on the tower of stuff at the rear. When you’ve run out of patience collecting stuff, head back outside.
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71. Talk to Nomad on your way out. As you head out, Dr Auzenne contacts you with info on Marchenko that she’s left on your email. You can go and raid the Picus, Tarvos and TYM vaults at Palisade bank after completing this mission, but the route through the Versalife vault is no longer available. Work backwards from the vent in the basement of Ludvig’s Lounge.
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72. Head to the Time Machine to meet Koller for your optimisation procedure. Aria may also contact you about someone getting their augs torn out outside your apartment. This would be a Point of Interest if you hadn’t already investigated it.
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73. Give him the calibrator, and sit back and relax while he does his thing.
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74. When it’s done, I upgrade some of my augs, which is now stable. In particular I get the Icarus Dash and fully upgrade it. Here’s the load-out when I’m done. I head out and go to my apartment.
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75. In my apartment, I check my email and sure enough, Delara Auzenne has sent me info on Marchenko. It raises more questions than it answers, however. Nearby a new pocket secretary looks like it’s from Morgan Everett about Helle/Eliza. I’m done here. Now would be a good time to do the System Rift DLC mission if you have it. Then head back to the metro and Monument station.
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76. At Monument, I head to the basement - I want to check out one last thing before going to meet Miller.
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77. I come out under the archway at the bottom, and climb up to the top left.
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78. We arrive back here. Past the electrical field is a door to check out.
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79. The lock is a level 3 hack, but has no downloads (we’ll come back for the lasers).
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80. Climb over these pipes to the area on the left.
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81. Ahead is this hole in the roof which leads here.
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82. The drones are long gone. Turn back and find this level 1 door (reveal software and stop worm). Just inside is a weapons case to raid.
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83. Go through another open door to this level 2 safe (100c) for some Typhoon ammo.
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84. Now drop down to the lower level, and then climb up to those large crates.
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85. Follow it to the end for a 200XP explorer bonus, and this safe (340XP) for hacking software and grenade launcher ammo.
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86. Head back out through the door by the lasers, and cloak or disable them.
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87. On the left a gas-filled room we ignored previously, containing a body with a pocket secretary and the code 4863 to Otar Botkoveli’s safe. On the right, some gas mines to disable and steal.
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88. It leads to Otar’s casino. You can re-hack the level 3 door for reveal software, and go in (if you left it peacefully!) but Otar’s not in. Head up the ladder to the courtyard behind Costache’s shop. Investigations complete.
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89. Our business concluded, it’s time to meet Miller at the helipad.
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90. After the recriminations are over (if you raided the bank), I decide once again not to provoke Chicane, and we leave.
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91. Off to Switzerland, and G.A.R.M.

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