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1. You arrive here. It looks a little different from Prague. Chicane goes to get a coffee while you get to hunt around.
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2. I’ve acquired 11 Praxis points in one way or another, and I decide it’s time to spend some. I upgrade Smart Vision for reduced energy and highlighting interesting items, because it looks busy round here. I also upgrade the energy converter for enhanced biocells to increase capacity. It’s time to install the Icarus lander, because this place has some high and precarious floors. I upgrade the cloak for improved energy use too, and buy the Dermal Armour - what I really want is the EMP protection, but that’ll have to wait. That leaves me with 3 that I can apply in an emergency if needed. Here’s the latest load out.
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3. I listen to Talos Rucker on the television, and notice I can remote hack a window on the right for access to what looks like an apartment.
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4. The window leads to a locker, and I can climb up to it. Having raided the searchable containers inside I climb on top of it to find a body and pocket secretary, both belonging to Karina Romonov. On a table at the rear is a biocell, and a stun gun is also nearby.
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5. I go through the other window into the apartment to find a level 3 safe that yields a stop worm, a hypostim and some credits, and a level 1 PC (75XP)belonging to Martine Onziema. Read emails about stolen aid shipments, and that Rucker and ARC are supplying fresh vegetables to the residents of Golem. It also has the code to the safe - 9990. If you use the code, it’s an extra 20XP.
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6. I head out of the door (it wasn’t locked from the outside anyway) and head down the stairs to find Dr Onziema in person. I chat with her.
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7. Bartering for Neuropozyne yields a code (2046) to a storage unit. Regardless, she will give you background on how the cops run Golem, and ARC.
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8. Another body and pocket secretary are under the stairs telling another tragic tale, this time Oskar Vanek.
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9. Back up the stairs you experience your first encounter with the local friendly constables. On the right in a gap by the stairs going down behind the cop you’ll find a biocell, pistol and EMP ammo for it.
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10. Go up the ladder on the left at the top of the stairs where you met the cop, and then over to another ladder shown here next to the television.
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11. The far ladder brings you to this open apartment, and a 200XP explorer bonus. The level 5 PC (200XP and 250c) in the background belongs to Ivan Berk with emails from Viktor Marchenko of ARC suggesting the Berk was at least partially responsible for the Růžička bombing. Strange the email comes not from Rucker, who is head of ARC, but from Marchenko. Pick up the penguin. Yes, that golden penguin shown in the foreground. The one with the crown on its head. Go on! Pick it up! It’s worth a Praxis kit. Hunt around for goodies, then leave.
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12. Learn that carrying the penguin is a pain in the backside. This hackable storage nearby has a tranquilizer rifle and other goodies.
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13. Come all the way down to the lowest level to here - your assignment with Tibor Sokol. Leave the penguin outside and go in.
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14. You learn that your contact has been arrested. His sister-in-law is not happy. The CASIE augmentation will help you get the most out of this conversation, but starting from a position of wanting to help might be useful. She’s not stupid, either. With care you get to learn about an access to Dusan Sokol’s cell through the ceiling.
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15. Note this button under the table which reveals Tibor’s level 1 computer (150c). On it is an email confirming his association with Interpol, which seems unfortunate. On the messenger, someone using the handle OldBlueEye will chat. Pretend to be Tibor to continue the conversation. Being held up by Police is bound to be a great excuse, and will earn you the knowledge that a secret path exists into ARC territory.
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16. Heading onward, there seems to be an altercation around this apartment. Might be worth checking out. You’re not getting in the front door. A vent at the top right of the picture might be an alternate route.
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17. It leads to here - hostile territory so if you’re spotted, and alarm will be raised. The nearby level 3 door has datascan software (you’ll get the code later for an XP bonus).
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18. Inside is a weapons cabinet, and this medical box containing a Praxis Kit.
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19. The other door is level 1 with stealth software and leads to this electrical hazard. Don’t miss the Neuropozyne. There is more, plus a biocell, on the storage rack. Turn off the electrics and climb into the vent for a 200XP bonus.
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20. Move the crate to enter the apartment. Place it to hide you while you hack the level 2 PC (no downloads) belonging to Korimir Baksa. One email has the code 2223 for a police lockup. Nice.
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21. With care you can hunt around for goodies without being spotted. Then exit carefully via this window.
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22. I head up these stairs nearby.
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23. At the top, just visible to the left and beyond this hackable window, is a gas valve. Go and turn it off. If you look down you can see where the gas is clearing.
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24. Inside the container, if you hack the window, is Mary Morevic’s level 2 PC (30XP) with an email referring to a pocket secretary, which is nearby, containing the code 0190 to a police gun cage. Search the lockers for Neuropozyne, a biocell and ammo.
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25. Back downstairs is this apartment next door to Adela Sokol.
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26. Inside the weakened wall on the right leads to a shaft where you just turned off the gas. You get a 200XP explorer bonus, and a silencer mod if you hunt around carefully. The level 2 PC belonging to Hermanis Petrauskas has the code 6123 to a storage locker near "Angel Wings".
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27. An EBook nearby has some background on Rucker. Pick up all the goodies.
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28. Have a good hunt around for more items, then head down these stairs to the narrows. We won’t be coming back this way again.
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29. Another not-in-the-front-door situation. Those boxes on the right can be moved for one way in. The door visible immediately behind this cop is where we need to go. Cloak or disable the lasers to pass them.
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30. This vent also leads behind the barricades.
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31. It comes out further away from the door we need (far right), and using it causes the second cop to start patrolling.
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32. Whichever way you get in, opening the door triggers a cutscene with Tibor Sokol. He backs out of his deal but suggests a couple of alternatives. If you hacked his PC and chatted with OldBlueEye, he’ll ask who it was, then deny that he knows who that is. In any case, he also asks you to find a way to free his brother Dusan.
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33. The weakened wall in the room on the left allows you to bypass the level 2 door next to it, but you already have the code - 0190 - for it, which gets you 100XP. I like hacking and am rewarded with a stop worm and 50XP. Inside is a level 5 lock on the cage, which gives me another stop worm and 130XP.
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34. Ignore the vent in that room for now, sneak to this point to witness Dusan being bullied horribly. It adds to my resolve to free him. Time for a bit of action. Only attempt this if you have EMP weapons or skip ahead. The Exosuit will need to be attacked with an EMP weapon before a non-lethal take-down.
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35. Carefully I follow the corridor to here. That camera isn’t a problem this side. Those two large crates can be avoided by using the vent we saw just now.
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36. There is the vent’s exit, and the ceiling access alluded to by Adela into Dusan’s cell. Drop down carefully and talk to Dusan.
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37. You get a new secondary mission - to neutralize the cops. It’s easiest to start from upstairs, so jump back up.
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38. Go down the stairs here, crouched.
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39. There are 4 guards here. When the Exosuit turns the other way, take out the cop nearest to you here, and hide the body out of sight.
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40. Go back upstairs, and down through Dusan’s cell to this door. This nearest guard is next.
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41. It’s easiest to take the Exosuit out next if you have EMP rounds for a pistol, machinepistol or combat rifle (and the requisite weapon, of course!). I have a pistol and EMP rounds. An EMP grenade also works, but you run the risk of (a) alerting the other guard, and (b) disabling your own augmentations. Wait til he’s there and then shoot with an EMP round, after which you can approach (quickly!) for the coup-de-grace.
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42. The fourth and final guard is here on the computer. Move the boxes on the left out of the way to approach from behind.
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43. A bonus unlocked security PC allows you to disable the camera upstairs.
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44. Dusan will now be more talkative. He will give you a pass phrase to use to get into ARC territory. "When you rob a man of everything, he is no longer in your power, he is free again". This might be the secret entrance alluded to by OldBlueEye. Dusan isn’t forthcoming on whether ARC are responsible for the Růžička bombing, but you should be making your own mind up on that score. Either jump up or go up the stairs to the floor above.
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45. This door on the left exits to the next section. I hope you hadn’t forgotten the Penguin Prince.
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46. The cops at this checkpoint are easy take-downs, but they’re not carrying anything, and there’s nothing really to loot so I leave them alone. Exit through the gap here on the left.
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47. Go up the stairs and Botkoveli contacts you with a new side mission. Along this row are 3 lockups, and two guys about to start a fight. Disrupt them before they begin to get a Ghost bonus later. The nearest lockup is a level 2 (stop worm) with the code 2046 (extra 50XP for using the code) contains some hacking software and a biocell. It also has a vent into the next one.
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48. The second, which from outside is a level 1 hack for 100c, contains a weapons case and this supply crate which turns out to be a story item. Don’t collect it just yet.
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49. The third is a level 3 hack and yields overclock software. Inside is a weapons cabinet and another supply crate, which you should leave where it is for now.
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50. Soon after you leave the last storage unit, this cop will start patrolling. Hacking those doors with him around would have been much harder! Head into the nursery for an EBook and level 1 PC (100XP) for unsettling reading about infant mortality rates in Útulek. Possibly explaining the unhappy couple on the sofa. Head back out and up the stairs.
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51. Eavesdrop on this phone conversation to hear Dusan’s name. Perhaps this is the cop with the access card to ARC territory mentioned by Tibor.
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52. He takes his time walking across the market. Find an eBook to read while you wait. Follow him to here, nicely out of the way, and take him out to raid the card.
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53. Head back to the market. The elevator is here, but we’ve some exploring to do first. Approach Lubos there anyway to give the pass phrase and get the XP. You don’t have to take the elevator. If you use the elevator card, you won’t get the points, as Lubos is no longer communicative.
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54. Before we go on, head up the stairs to the left of the elevator.
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55. Take the door on the left. One of the bunks has an eBook on it in the first room inside.
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56. In the last "cubicle", I find Irenka Bauer. If I’d saved Irenka, Edward Brod would be here instead. Talk to her.
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57. Back out, and along this corridor on the left…​
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58. ...is this level 1 door. Hack it for a stop worm.
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59. Inside is this torrid scene. The guy on the right has a tragic pocket secretary. Ana Paripovic’s level 2 PC (100XP) has an email from Dr Onziema.
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60. Head back down to the elevator, and then further along, down the steps to the right.
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61. Entity is the local merchant. Question her and she’ll flirt with you while giving you some background on ARC. She’s has same specialities as prague1c.html. Save your weapons for now.
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62. When you leave, read a nearby eBook, then head under the stairs.
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63. The area is protected, but the mine is easily dealt with.
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64. Either knock out this guard or wait for her to go out. The level 2 PC (155XP) has emails about smuggling. Hunt around for goodies, including hacking software.
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65. Turns out this is the room behind the local checkpoint. I read the eBook on the table and head back the way I came through the window.
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66. Head up the stairs here again. The apartment door half way up is a level 3 hack. Inside, James Fletcher’s level 1 PC (75c) reveals him as the local Santeau Group rep. Don’t miss the Triangle Code near the Rabi’ah leaflet boxes.
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67. Have a good hunt round for goodies and an eBook. This hackable unit contains nothing of interest - possibly a jumping game to the elevator if all else had failed. I leave by the door.
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68. Carrying on up the stairs, I get to here - Louis Gallois' shop. You have the elevator card, so this is optional, but if you don’t speak with Gallois, you’ll miss out on side missions later. If you cloak, you can hack the level 5 door at the rear of the shop for 190XP and 55c. 2 weapons cages are also hackable (also level 5). The one behindd Gallois gets you datascan software, the one near the entrance gets you stealth software. You can raid the cabinets and sell the weapons to Gallois if you want the cash.
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69. Talk to Gallois, and first mention that you want to get into ARC, for which Gallois asks a favour. Return and collect the crates from here and here then return and speak with Gallois again (the XP is a bigger reward this way round). He’ll open the back door into ARC. Talk to him again, and mention the Dvalis. You can spare him or fight. I spare him.
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70. Head out the back door that he’s opened, and you contact Chicane. Now you just need to figure out how to get the penguin up that ladder.
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71. I decide to go back to the elevator. However you do it, this is the door to the throat.

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