2. I come out into this gas-filled room. A locked door (very tough level 5, stop worm) just beyond where that patrolling bot is contains the valve to shut the gas off. Disable the bot to reach it. You’ll probably have to disable it again when you’re done.
3. Just round the corner is this gate, protected on the other side by 2 EMP mines. Disable them remotely (and nick them as you slip by).
4. A ladder brings you to this courtyard. Beyond the arch, the area is patrolled by guards, a bot, and overlooked by snipers! Getting up high seems a good plan. If you have the Icarus Dash, climb the scaffolding on the right and up on to the roofs.
5. The apartment block is on the other side of the courtyard. The balconied roof of the first floor is just reachable if you climb the nearby roof on the right. You only need to get to that roof to complete the "Give me a Thug" Point of Interest. Come back to this location whichever way you can when you have.
10. If you miss it, you can climb back up to here. Break this vent and head through. Going left at the junction affords an easier exit.
12. Miller contacts you as you go to try and find the head-man’s office. Move these crates away to reveal a gap in the wall.
13. Slip through to here. Two guards patrol up here. To the right of you here is an office with a level 3 security console, but it’s unhackable while the guards are patrolling. I leave them alone, but slip into the room for the hacking tools in there. Then, when this guy is facing away I sneak onto the balcony ahead.
15. Two weapons cases are just lying around up here. On the opposite side of the theatre, another balcony is visible here. That’s where we’re heading. Go all the way down the stairs to the ground floor.
16. You come out here. Slip past the camera (you’ll need to hide on the way) to the end of the hall.
17. The doors on the right lead to the entrance hall containing another security console that can’t be hacked without taking out a couple of guards. The small crate on the left leads into the main theatre which is teeming! Instead, climb over the boxes ahead, and carefully move a large crate to drop down.
18. Another camera to slip by. Don’t miss the box on the right for hacking tools. Take care past the open door into the theatre, too.
19. At the end of the hall, this level 4 door leads to the backstage area, patrolled by a robot, and protected with a laser grid. Instead head up the stairs.
21. Above the balcony is a gantry that you can reach with the Icarus Dash, or use a nearby large crate to climb on and jump up from there. You’re rewarded with a 400XP trailblazer bonus.
23. You’re now pretty much above that door. Swipe this Triangle Code, and head to the other side of the room (West).
27. You emerge on the other side above this set of stairs (the open door ahead leads to the door from earlier).
28. Go down the stairs carefully. Just behind that server rack is a door. Nab the hacking software from the bench as you pass, and go through the door.
29. To the right is a weakened wall into the toilets that will raise an alarm. Left are these storage cabinets with a biocell, hacking tools and ammo.
30. Up the stairs leads to the under-stage area where you’ll find a red case with more hacking tools and credits.
31. Go back through the door. That far door open on the right is where you need to be. Cloak, and slip over there.
32. This is Radich’s office. Approach it for a cutscene where you learn how the Orchid is to be deployed.
38. Open the stash to reveal a level 5 safe (200XP) containing a Triangle Code, Praxis Kit and credits.
39. In the other office is a level 3 security console (125XP). Switch off the camera and open the vault door. Search the room for Breach Software and other hacking tools, a multitool, biocell and ammo.
40. Leave via the door near the security console (or hack it from outside - Level 4, but no goodies). The vault door you just opened is nearby on the right. Head in (only if you have the Icarus Lander!).
41. You land near here beneath Pilgrim station.
42. Head up to the platform. All that remains is to travel to Překážka and get back to my apartment.
44. I decide to visit Tars, and he also has a Praxis Kit for sale.
47. After talking with Alex, and then Miller, I spend a bit of time hunting around. I find this safe in #23 (Teresa Petrauskas' apartment). The level 3 keypad (for datascan software) also has the code 9002 for 75XP (although this isn’t what that code was for!). Hacking it gets you datascan software, and an extra 5XP. Inside is a biocell, Neuropozyne and a revolver.
48. Then it’s time to run the gauntlett at Capek Fountain station again and travel to the Northern section. I choose Palisade because I want to offload some unwanted stuff with Mikael at 33 Hlavní and Costache round the corner.
49. At Palisade station, this security console (level 1) can be hacked if you’re quick when the patrol is at the top of the stairs. Disable a camera and a robot to ease your passage.
51. Heading up the street, I need to sneak past this checkpoint outside Praha Dovos. The security console behind the turret is unlocked, and disables the turret.
55. When I get to here I’m starting to regret having come this way - sniper and all. I manage to slip past.
58. All side missions are done, all Points of Interest investigated, so I talk to Chicane. I’m ready to go.

























































